The team interrogated the captured cultist, using his limited knowledge and A’s keen gnose to figure out the subterranean source of the psychotropic drug known as “creep”. However, they decided to rest for the night before charging in. The same bizarre dream awoke all five of our heroes in the small hours of the morning, moments before assassins could drive their knives into their sleeping bodies. Several broken assassins and broken walls later, the party learned the truth: these mite killers were sent by the mysterious Lodge of the Twin Sapphires— the parent organisation of the mites in the first dungeon the party cleared together. They bought the surviving Sapphire Stabber breakfast and sent him off with a message: they want to be removed from the hit list (or at least know why they’re on it!). At full strength the surly squad made their way into the sewers of Vigil and kicked in the door of the drug lab. Here bulk fungus was being refined into the hypnotic powder which the Church Mycolite uses in their rituals, all under the supervision of an evil gnomish alchemist who A had crossed paths with before! Krei, the chief “dionysia” of the local crime syndicate, had once seduced A’s boyfriend, a sheeplover named Baaaab. A raucous battle erupted, chemicals thrown everywhere, and in the end Krei was shot through the chest and went plummeting off a ledge, destroying her exotic pink bush.